module Base
{
	model MetallicSpear
	{
		mesh = Weapons/2Handed/MetallicSpear,
		texture = MetallicSpear,
		scale = 0.6,

		attachment world
		{
			offset = -0.0100 0.2900 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model Escudo
	{
		mesh = Weapons/2Handed/Escudo,
		texture = Rusty,
		scale = 0.8,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Diskete
	{
		mesh = WorldItems/Diskete,
		texture = Diskete1,
		scale = 2.0,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Diskete2
	{
		mesh = WorldItems/Diskete,
		texture = Diskete2,
		scale = 2.0,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Diskete3
	{
		mesh = WorldItems/Diskete,
		texture = Diskete3,
		scale = 2.0,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Diskete4
	{
		mesh = WorldItems/Diskete,
		texture = Diskete4,
		scale = 2.0,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Diskete5
	{
		mesh = WorldItems/Diskete,
		texture = Diskete5,
		scale = 2.0,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Diskete6
	{
		mesh = WorldItems/Diskete,
		texture = Diskete6,
		scale = 2.0,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Chainsaw
	{
		mesh = Weapons/2Handed/Chainsaw,
		texture = Chainsaw2,
		scale = 1.0,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model Diskete7
	{
		mesh = WorldItems/VhsBox,
		texture = Diskete7,
		scale = 0.3,

		attachment world
		{
			offset = 0.0120 0.2500 0.0000,
			rotate = 178.0000 86.0000 179.0000,
		}
	}

	model TransportBag_Ground
	{
		mesh = WorldItems/TransportBag_Ground,
		texture = DuffelBagTransport,
		scale = 1.1,
	}

	model Cotton
	{
		mesh = WorldItems/Cotton,
		texture = Cotton,
		scale = 0.005,
	}

	model LargeGlasspanel
	{
		mesh = WorldItems/GlassPaneLARGE,
		texture = LargePane,
		scale = 2.3,
	}
}
